Becoming the Artefact – Introduction

Brief: Expanded Artefacts crafting narratives through interaction

Working in pairs we were required to produce an interactive narrative for an artifact from the Victoria & Albert museums archive. (Focus on the archive of art and design & the computer art archive) I was paired with Yoogle Liu (a Computer scientist from China) & together we explored the V&A archive and carried out research to craft an interactive narrative for our chosen artefact.


Jj (left), Yoogle (right)

Originating from programming backgrounds we looked at this project from a problem solving perspective and to do this we asked ourselves a few questions; what is the role of the museum? what is the role of the audience? do museums work? is interaction design really necessary? Does the current system need to change?In order to effectively answer this questions, we visited the London science museum to have a look at the way they incorporated interaction with the artefacts in the museum and indeed the use of interaction design is very useful as it enhances the audiences experience and gets the message across. However as interesting as the science museum was, we found some gaps in the way the current museum worked.

The Science Museum, London
The museum being a place to educate & inspire the masses, was missing out on one very important aspect; the audience. As much as the installations and displays were interesting and fun to interact with, we felt that the role of the museum should not only be to give out information & inspiration but it should also take information & inspiration from its diverse visitors who flow in and out the museum everyday. Other than donations & visitors flow, how does the museum really know which displays are working? How can they truly prove that their audiences are receiving all the intended knowledge they seek? By only giving out information they miss out on this freely given opportunity to improve. The museum can collect all this data that they can use in numerous manners of ways and the community automatically becomes part and parcel of the museum which increases value to the museum. (everybody wins)


The Science Museum London with a huge error, maybe if they got some feedback they would have sorted this

After observing and carrying out some primary research, Yoogle & I decided that we were going to create a narrative that incorporated the following things/themes:

  • High affordance (easy to use)
  • Facial gestures control (FaceOcs)
  • Co-design (our interaction had to give out information & take some as well)
  • Entertaining
  • Engaging & Fun


An installation that used a Ken Knowlton artefact to create an unforgettable (hopefully) experience. See below

The idea is to create an installation that will not only show case Kens art but also make the user a part of the artifact. Im not the best writer out there so Im not sure if you get a clear picture of what we are trying to pull off, but if you read the next few posts, hopefully you will get a good idea.